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World of Warcraft Classic vs. Retail

geschrieben von xysoom 
World of Warcraft Classic vs. Retail
23.07.2020 10:50:45
World of Warcraft Classic vs. Retail



Last summer, we published a breakdown of the first 20 levels in World of Warcraft Classic versus the current version of WoW Retail. At the time, we came down on the side of Classic for offering what felt like a better early game flow. Putting together the second stage of this article has taken longer than anticipated, but we’re back to talk about how the two titles shake out from Lvl 20 to 40.To get more news about Buy WoW Classic Items, you can visit lootwowgold news official website.

The 20-40 level range is interesting in both Classic and Retail WoW, but for very different reasons. As in the first article, I’ll discuss broad trends in how they play and how the game evolves.In Classic WoW, the grind really starts at Lvl 20. While the leveling time curve is still relatively gentle, especially compared with what it’ll be later in the game, you begin to feel the slowdown at 20. Retail, meanwhile, remains a rocket.

You can see how long it’s taken me to level a Paladin in retail versus Classic. The relatively short gaps between some data points reflect when I ran dungeons or turned in a number of quests. Sharper spikes reflect when I took time to craft or traveled around Azeroth in Classic looking for quests. There’s been a fair bit of that already, though things open up a bit once you hit the late 30s / early 40s and can venture into the Hinterlands and Tanaris. Because everything in WoW Retail is level-matched, there’s relatively little need to pick any specific zone to play in, save for how you feel about its quest line.

Interestingly, the multiplier between Classic and Retail is holding pretty steady so far. At level 20, it had taken me 3.48x longer to level in Classic compared with Retail. At level 40, I’ve spent 3.39x longer in Classic compared with Retail. I’ll be curious to see how things hold to 60.Just saying that Classic leveling is slower than Retail, however, misses the point. Classic is far more willing to send you chasing around the world for quest objectives and it feels more confident in its own design. The Classic Paladin quest to build Verigan’s Fist took me to Kalimdor for the first time in my early 20s. Given that no one gets a mount until Level 40, you spend a fair amount of time from 20-40 just running from place to place. Classic WoW isn’t afraid of its own pace of gameplay. Combat — including open-world questing — can be downright leisurely or nail-bitingly hard depending on your own level and the relative difficulty of the quest you are attempting. I’ve completed more than a few quests by waiting for someone higher level to clear the mobs and dashing in for an item before they respawned. I’ve also beaten quests by requesting some helpful buffs from players and by using a combination of potions and weapon buffs to boost my DPS a bit higher than it normally is. Classic WoW, in other words, invites the player to deploy at least a bit of strategy.

Sneaking your way to an objective may require a potion of invisibility, an extremely careful pulling strategy, or you may need to lean heavily on Seal of Wisdom in order to have enough mana to batter an elite mob to death without being turned into swiss cheese yourself. Screw it up, and you’re facing a corpse run into hostile terrain and the possibility that the same overpowered mobs you snuck through will aggro and kill you again as soon as you respawn. You have far more ability to create a difficult experience for yourself in Classic than in Retail. Classic WoW may not have been hard compared with some of the other MMOs that existed at the time, but it’s certainly harder than Retail, where difficulty is completely flattened, every mob is the same level as you are, and you have to practically try to die. Elite mobs in Retail can be almost as easy to kill as standard mobs in Classic.

There are, however, some real downsides to the Classic leveling system, especially if you are leveling after the main rush of players passed through the game. It can be difficult to find groups for instances or questing if you aren’t guilded. Because the best weapons and armor are almost always BoP dungeon drops, not running instances to level means you’re getting shafted on DPS. Classic leveling is slow enough already. It gets easier to make gold as you play the game, but between buying new talent ranks, paying for a mount (if not a Paladin or Warlock), and the costs associated with leveling a profession, it’s not hard to feel as if your pocket is being perpetually picked. Leveling and gold-making in Classic can be faster in dungeons, but it still takes significantly longer to play through the dungeon, where crowd control is often needed. Without LFG, it takes longer to organize dungeon groups. Even something as simple as gryphon rides are far more expensive in Classic than Retail — in the early game, I sometimes saved money by hoofing it simply because I didn’t want to pay for a flight.
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